Stereo Spherical rendering for VR applications.įor 3d compositing and efficient management of AOVs. Natural-looking physical sun light and sky emulation.įisheye, spherical, cylindrical cameras, lens distortion. Redshift lights can affect atmospheric volumetric fogging for the popular ‘God ray’ effect. Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights. Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.Įfficiently light an entire scene using image-based environment textures. Render foliage and other opacity-cutout effects blazingly fast! Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility. Built-in efficient UDIM/UVTile tiling support. Virtually unlimited number and size of textures regardless of VRAM.
This technology is licensed from NVidia.Īdd geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes. Get smooth edges without requiring geometry tessellation. Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin. Multi-lobe anisotropic specular using the physically-based Marschener BRDF. Useful for customizing GI or double-sided polygon shading. Please contact us for more info.įlexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.Ĭontrol how materials behave for certain ray types. Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.Ī C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Redshift allows for any type of AOV data to be baked out from individual objects.
Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility. Redshift’s tessellation supports edge and vertex creasing with separate UV smoothing control. Redshift supports ‘MPW’ rendering which smooths out the look of thin and hard-to-sample hairs. Redshift lights can cast volumetric lighting around them. Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift supports multi-step transformation blur and 2-step deformation blur. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer. This guide will help you get the most out of the materials, especially if you are new to Redshift.Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
#Redshift c4d material pack how to#
This product also comes with a 21-page Helpful Tips eBooklet which will show you how to work with and modify the materials. Includes an Easy-Find Material Guide for quickly choosing materials Many materials feature the ability to increase or decrease the amount of rust, mold, dirt, lichen, frost, or magma using a simple ramp slider. 100% of the materials are 4K and/or procedural. This pack includes 163 premium materials for Cinema 4D Redshift.
Title: The Pixel Lab Redshift C4D Material Pack 3 The Pixel Lab Redshift C4D Material Pack 3